Soldier: 76 (
mylawn) wrote in
aperture_high2016-06-15 02:23 am
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LET'S HIT THE ROAD I WAS SO CLOSE TO PERSONAL GROWTH
[ONCE UPON A TIME IN MEXICO...
Are you caught up? Good. We find our heroes having recently embarked upon a two thousand-mile road trip to San Diego (a real place) from Dorado (not really a real place), in search of experimental government technology. The plan is simple--horseback to the nearest hypertrain station. Sneak across the border, then commandeer a vehicle or perhaps another horse to complete the rest of the journey. Bust into an old Overwatch outpost, steal all of their shit, acquire a new tactical visor or something similar, and then part ways and he can go back to vengeance or whatever it is he's doing.
There is, unfortunately, only one horse, and Jesse McCree and his vaguely unhinged ex-commander are not exactly light or small (they are both tall and also kind of heavy). 76 is also more uncomfortable with the animal than he lets on, but that might just be because he's riding shotgun. Is that what you call it when you're not actually driving the horse, but are sort of behind the person driving the horse, in constant danger of slipping off the horse unless you hold onto the person driving the horse (which is unpleasant because 76 doesn't like sharing personal space and McCree is an unwashed hobo who still thinks cowboys are relevant)? Do you call it driving the horse?
Either way, this is uncomfortable--but not so uncomfortable that 76 doesn't eventually succumb to the fact that he stayed up the whole night before just in case McCree decided to bail on this operation. He nods off upright for a little, jarred awake every time they hit some kind of bump (which is often). Eventually, he slumps forward, conking out right against McCree. Probably the only reason he's not drooling on McCree is because he's put the face mask back on. The visor, however, is still totally busted.
Let dad rest.]
Are you caught up? Good. We find our heroes having recently embarked upon a two thousand-mile road trip to San Diego (a real place) from Dorado (not really a real place), in search of experimental government technology. The plan is simple--horseback to the nearest hypertrain station. Sneak across the border, then commandeer a vehicle or perhaps another horse to complete the rest of the journey. Bust into an old Overwatch outpost, steal all of their shit, acquire a new tactical visor or something similar, and then part ways and he can go back to vengeance or whatever it is he's doing.
There is, unfortunately, only one horse, and Jesse McCree and his vaguely unhinged ex-commander are not exactly light or small (they are both tall and also kind of heavy). 76 is also more uncomfortable with the animal than he lets on, but that might just be because he's riding shotgun. Is that what you call it when you're not actually driving the horse, but are sort of behind the person driving the horse, in constant danger of slipping off the horse unless you hold onto the person driving the horse (which is unpleasant because 76 doesn't like sharing personal space and McCree is an unwashed hobo who still thinks cowboys are relevant)? Do you call it driving the horse?
Either way, this is uncomfortable--but not so uncomfortable that 76 doesn't eventually succumb to the fact that he stayed up the whole night before just in case McCree decided to bail on this operation. He nods off upright for a little, jarred awake every time they hit some kind of bump (which is often). Eventually, he slumps forward, conking out right against McCree. Probably the only reason he's not drooling on McCree is because he's put the face mask back on. The visor, however, is still totally busted.
Let dad rest.]
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The jacket and mask are his most identifying pieces of equipment, loath as he is to get rid of them. The rifle, too, is hard to part with simply because of the effort it took to acquire it, but he complies. Next is the equipment harness, the ammo clips, his jacket, his body armor. 76 unfastens his mask and pulls the rest of his headgear off with it, scrubbing out his hair. It leaves him looking mildly uncomfortable in a formfitting black shirt--short sleeves, high collar.
He keeps his sidearm as well. Can't be too careful. When he's satisfied with the arrangement, he nods.]
Lead the way.
[Because this is McCree's idea, of course, so he should lead; it has absolutely nothing to do with any kind of hypothetical visual impairment at all.]
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First, some better clothes. It'll become a bit of a moot point after they're back in the states, but keeping 76's very fair complexion from getting second degree sunburns between now and then is a little prudent. Dorado is located on the bay so they've been keeping within moderate distance of the beach as they travel north towards the train station. This here's a little beach town and the first colorful shops they come across feature beach-appropriate attire. They get some obvious stares from customers and the shop owner but McCree's able to work his charm on the shop owner with the same hat-tip-and-smile manners.
76 still gets stares. Best to not mind them McCree whispers, and get what they came here for and leave. They should travel lightly--McCree picks out a new pair of shirt, pants, and underwear/undershirts for himself while he's here, then picks out a hat and offers it to 76. It's a sombrero because of course it is.]
Usually they go for more pesos than this. Not a bad deal.
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Following is a sort of uncomfortable activity, but this is McCree's territory and he's supposed to be laying low. The fewer people he interacts with, the better. He doesn't need 20-20 vision to know that he's being watched, so he sticks close, passing over the clothing for a few essentials (his selection may or may not include sunscreen and soap). It takes him half a second to realize that McCree is thrusting something into his hands. He inspects it, then shoves it back.]
I'm not wearing that.
[He's not. Get him a better hat.]
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Unless you're fixin' to borrow my hat [which wasn't happening] you need something with a wide brim that will keep you shaded.
[McCree gently plunks that beautiful sombrero on 76's head and smiles pleasantly.] See? Looks and fits fine on you.
[It looks hideous. That pleasant smile is just barely masking a laugh.]
Or show me somethin' more preferable that meets your very dignified standards.
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You want me to wipe that smirk off your face?
[76 punctuates that by all but tearing the sombrero off his head. If they weren't getting looks before (and they were getting looks before), they certainly are now.]
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It's just temporary. [The easy going tone never wavers from his voice but he does grit his teeth at 76 in warning, a subtle reminder of where they are and what they came here to do, and that didn't involving making a fuss about things.] It's a good hat. Buy it or buy another hat, that's all I'm suggesting.
[Hell, McCree would offer to pay for it considering he probably has more spending money than the two of them at the moment but he's not going to do so if 76 is going a grumpy jerk about this.
To emphasis the point McCree casually shrugs and leaves 76 be to do his own shopping, the sound of spurs becoming more or less distant as he peruses the rest of the shop for his own needs. (Small amount of dry-consumables for the road and cigars, pretty much. Cigars are very important.) Occasionally he'll break into spanish, asking the shop-keeper about the price of something he's not planning on buying anyway (or more earnestly, about the cigars--they are very important); he's just trying to dispel the tension/take the attention off the really weird bemuscled gringo with a jacked up face.]
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Eventually, 76 finds his way back to the checkout where he plunks his supplies right down next to McCree's. There is no sombrero, but there is a hat involved
maybe it's a bucket hat, you know, like dads wear, more to placate his present company than anything else. He raises an eyebrow expectantly.GUESS WHO'S PAYING, JESSE]
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There's probably an exchange of this, eyebrows up and down, up and up, along with extremely obvious eye pointing, head tilting which eventually results in McCree flaring his nostrils and shaking his head. You son of a bitch you're making him pay anyway. Fine. Fine!
So he pays for all of it, ugly as sin bucket hat included, and helps himself to the store's only (very very tiny) restroom to change. He's out in his new attire which really isn't unlike his old attire (currently rolled up under his arm)... only clean. It helps when the nearest shower is still at least a few days away.]
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76 figures he's already overstayed his welcome, so instead of waiting for McCree to leave the (very very tiny) restroom and change in the (very very tiny) restroom, he heads back out to the horse, where he proceeds to un-bury all of their things.
He keeps the jacket off due to the heat, but puts his mask and the rest of his gear (and sunscreen, and his brand new hat) back on, already a little antsy from being separated from it. The rest of the time is spent bonding with the horse, he guesses. Maybe McCree will find him petting her when he gets back.]
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So here is the cowboy expertise, frowning, while Betty Sue looks well-rested and maybe a little happier than usual. As happy as a borrowed horse can look, anyway.]
Hat looks like shit.
[Well at least he's gone and done the favor of digging everything up. McCree re-collects his belongings and shakes out his serape. With 76 being so antsy to get back to the horse they didn't really kill much time. It's hot as hell out here.]
How long you wanna' rest before we get moving again?
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[He hears McCree coming, of course, but he seems fairly occupied with getting to know Betty Sue (once he determines that yes, that is in fact McCree approaching). 76 did not, perhaps amazingly, have any thoughts about stealing the horse and ditching, and seems to be ready and waiting to go when McCree gets back.
He'll also maintain that a bucket hat is better than a sombrero, if only marginally.
But there are more important things to worry about, like whether or not they're actually going to rest, or just keep going. 76 is perhaps more than a little paranoid, tiling his head back in the direction of town.]
They had eyes on you back there.
[Probably had eyes on him, too, but he wants to hope that without the mask and gear, he's just some weird gringo with a jacked-up-face.]
Don't know if we should stick around.
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Guess it's time we make tracks then.
[Figuratively. Ideally they would literally leave no tracks but there's only so much they can do abut that on horseback. McCree makes a mental note-to-self to switch to sleek looking hovering motorcycle once they're in the states if it's any easy to come by; a real steel horse they'll ride. That'd be the way to go.]
I figure we can put some distance now that Betty Sue's had some rest. See how far and fast she can take us.
[McCree expects objections to his nonchalant attitude about things, but 76 can bite him. They'll be fiiiiiiine.]
Come on, let's saddle up.
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[Of course McCree noticed, but 76 isn't exactly a fan of screwing around. Now they need to get all the head start they can, before calls start being made and they're either caught up with or intercepted. He's felt uncomfortably vulnerable since his visor was broken, but now there's a creeping paranoia in the forefront of his consciousness that he knows he won't be able to shake. Having to fully trust McCree to pick up on what he (quite literally) can't see coming sets him on edge.
But he saddles up without complaint, even if he still isn't very happy about riding horse-shotgun. With everything packed up and loaded on, they head off, and 76 is quick to voice his concerns.]
You know the terrain better than I do. Anyplace they might try and cut us off at the pass?
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Not much coverage out here, but the same can be applied to them.
[So they'll be easy to spot and on such short notice McCree is willing to bet they will either rush in unprepared, or they'll track 'em and wait until they're tired from hoofin' it.]
Station's still about a day's ride north. Unlike us, they probably won't be on horseback. [So maybe trying to do double time to the station is a bad idea, he tries to imply; that would be there they might try to cut them off, and compromising their fastest ride out of this country would be a real pain in the ass.]
There's some ruins a little west of here. [He's half making it up--this was Mexico, there were god damn ruins everywhere. Things that withstood the test of time, the test of omnics and dilapidated stone buildings that somehow managed to look better than what LumériCo was plainly trying to imitate. Except when they didn't, but, hey, beggers couldn't be choosers now, could they.]
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So of course, he says nothing.
It seems like they'll have to take a detour, at least to shake anyone who might try to follow them out of town. West to the ruins it is.]
Keep an eye out. Let me know if you see anything.
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Now they wait. Maybe they'll come at night, or maybe they'll brave the shitty desert sun too. McCree isn't keen on being in it any more regardless and also takes up a shady spot to rest under a tree.]
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The smart thing to do, of course, is to just come clean about the potential hindrance, but wary as he is, he just kind of keeps his mouth shut.
This continues as they get to the ruins and make camp, finding a relatively defensible position (or at least one where they can hopefully see people coming). 76
pets the horse a littlehelps, to his credit, gathering brush and wood for a campfire, and re-organizing their supplies (more squinting) before finally settling down to clean his rifle. Probably while McCree makes food.]I'll take first watch.
[Maybe there will be more light for first watch.]
https://www.youtube.com/watch?v=V5_rUdNENrQ
Sounds fair. [He pauses. He's caught 76 squinting at stuff every so often and he wasn't really put much thought into and after a moment's hesitation shrugs and decides 76 wouldn't volunteer on risky business if he wasn't up to the task.]
You just give a holler if you have any problems.
[McCree's fine with resting. He's going to get cozy against a sleeping Betty Sue and put his hat on his face.]
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He has no trouble staying away, but when it gets dark, 76 loses the benefit of a light source to help him make sense of smears of shape and color. He doesn't expect company right away (most likely they'll wait until they think everyone's asleep before making a move), but he knows it's coming eventually.
With the fire, he can make sense of the immediate campsite, but everything beyond that dissolves into blackness. He's used to it, by now, and though he spends most of the time in his visor, he still knows how to listen--which is what he does.
It's easy to zone out with limited vision and the dark quiet of the ruins, but soon enough he hears what he expects to. 76 can't see them, but he knows the direction of the footsteps. Slowly, quietly, he sits up and slinks his way over to the sleeping cowboy.]
Get up. Company.
[He speaks in little more than a low growl, nudging McCree roughly.]
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Company. Of course. He hears them too--footsteps that went silent at his rousing but still given away by the shuffling of feet on stone ground. Little hard to tell exactly where they were other than they were uncomfortably close--shoot, did 76 just wait for the lot of them to wander in?--so McCree gets to his haunches and gives 76 a nod.
All it takes is for a careless mook to break an old dried up twig to give himself away through the dark and shrubs, and that's plenty enough of a signal for McCree to leap to the side and place a bullet right through said mook's head. From there all hell breaks loose--but that's just fine with him.]
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He can't see details, and he can't see past the glow of the campfire into the darkness that surrounds them, but he can see movement against the flickering orange glow. 76 uses that to launch into action, the crunch of boots and the contrast of shadows tipping him off to where the mooks are coming from. With that, he launches into action.
He dispatches the man with all the brutality he's come to be known for. Whereas McCree starts firing, he doesn't even touch his rifle, grappling with the first unfortunate interloper who tries to jump him. McCree will certainly recognize the inhuman strength and speed, the efficiency of advanced military training, but there's a feral, ruthless quality to it now as he all but beats the man into the dirt before wheeling around to tackle the next one.]
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Still trouble if they'd let it be.
McCree moves back towards the ruins, his boot spurs drawing distance and splitting the group up as intended. Here he uses moonlight and the flat walls for cover and waits for rounds of bullets to stop before peaking out behind a corner and firing twice. Two dull thuds follow.]
I'll give you and your friends a chance to back off, and might I suggest you should take it.
[One of the more armored mooks yells back in Spanish something like, "You killed two of my men--that just makes it two times easier to split your rewards."]
Not too good at math, are you?
[For his quip, McCree gets a bullet hole put through his hat and a reminder he should be ducking maybe an inch or two lower behind his wall. He pulls the hat off his head and whines--that's the second damn bullet in this hat this trip. Terrible. Just terrible. He hears the crack-punch of what sounded like a jaw being broken closer by the fireplace and elongated shadows play out on the adjacent ruin walls of 76 throwing one of the mooks to the ground. His fists follow and the wet pulp of flesh being broken is as distinct as any gunshot, and it's enough of a distraction for the armored mook to turn his head. McCree leaps out from his cover and comes out of his tumble fanning his hammer, unloading a volley of shots into the mook. It stuns him but doesn't put him down, and it's all McCree can do to get behind cover again before the ruin walls are peppered with bullets.]
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It's not a great idea. It's a terrible idea.
76 loses himself to the survival instincts--the automatic response to the possibility of being apprehended. It goes deeper than that, of course. There's too much at stake to allow himself to be compromised at all, and it sends him into overdrive, punching one goon to make sure he's down and then spinning back around on the other, all but slamming him into some nearby rocks. He's vaguely aware of the guns, but isn't about to stop, not when he hears McCree try to give them a warning and certainly not when everyone starts shooting again.
To the cowboy's credit, he manages to draw fire away from his little campfire throwdown, but eventually someone picks up on that and 76 feels a stray bullet tear through the sleeve of his jacket. His response is immediate and almost animal, an outright snarl as he swings a punch right into the face of the mook who thought it was a good idea to get this close to him.]
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The armored guy starts looking for McCree again now that he's fired a shot and unleashes another round of bullets at the wall. Stone starts to crumble and McCree casually reloads his gun. He can't risk letting this big guy carry on and once he stops firing McCree lobs a flashbang blindly over the wall, jumps out and finishes him off before he even realizes what's happened. Down he goes with nary a sound.
An unseen third mook joins the other two and tackles 76 at the back. It's not a smart idea at all and he's flung off by the raw fury of the old solider. The other two that have taken a beating don't need to take much more before they stay down, and 76 makes very short work of this third combatant. He hits the ground still conscious and cowers, probably regretting every life decision he's ever made in that moment. It's only when 76 continues to wail on the downed guy and starts producing gobs of blood that fly this way and that that McCree feels his chest tighten with disgust and something else he can't quite identify. He's done some shitty things for certain but that was in the past, and this kind of brutality was something else entirely.
Yeah. That thing he can't identify--that's because he realizes not looking at Jack right now.]
Hey--Hey! [He barks louder and after taking a furtive glance at the kid with the broken knee (nope, definitely not going anywhere) he bounds over and tries to pull 76 off the mangled body that was an unfortunate and foolish mook.] Easy now! You got him! That's enough!
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Then Jack Morrison died and he stopped caring about any of that.
He apparently doesn't care now, beating a thug into a literal pulp against the desert ground, blood streaming down his arm from the stinging wound in his shoulder. 76 almost wheels around on McCree, thinking he's another assailant (and certainly unable to distinguish him visually), but eventually his voice gets through, all but freezing him mid wind-up as McCree struggles to pull him off.
It works, but only when 76 realizes what's happening and takes a step backwards, gloves dripping with blood. When he seems to come back to himself, he wrenches his arms out of McCree's grasp with another growl.
Then, after another moment, he seems to realize he's injured, pressing his palm against his arm and inspecting the blood on his hand when he pulls it away.]
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