Soldier: 76 (
mylawn) wrote in
aperture_high2016-06-15 02:23 am
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LET'S HIT THE ROAD I WAS SO CLOSE TO PERSONAL GROWTH
[ONCE UPON A TIME IN MEXICO...
Are you caught up? Good. We find our heroes having recently embarked upon a two thousand-mile road trip to San Diego (a real place) from Dorado (not really a real place), in search of experimental government technology. The plan is simple--horseback to the nearest hypertrain station. Sneak across the border, then commandeer a vehicle or perhaps another horse to complete the rest of the journey. Bust into an old Overwatch outpost, steal all of their shit, acquire a new tactical visor or something similar, and then part ways and he can go back to vengeance or whatever it is he's doing.
There is, unfortunately, only one horse, and Jesse McCree and his vaguely unhinged ex-commander are not exactly light or small (they are both tall and also kind of heavy). 76 is also more uncomfortable with the animal than he lets on, but that might just be because he's riding shotgun. Is that what you call it when you're not actually driving the horse, but are sort of behind the person driving the horse, in constant danger of slipping off the horse unless you hold onto the person driving the horse (which is unpleasant because 76 doesn't like sharing personal space and McCree is an unwashed hobo who still thinks cowboys are relevant)? Do you call it driving the horse?
Either way, this is uncomfortable--but not so uncomfortable that 76 doesn't eventually succumb to the fact that he stayed up the whole night before just in case McCree decided to bail on this operation. He nods off upright for a little, jarred awake every time they hit some kind of bump (which is often). Eventually, he slumps forward, conking out right against McCree. Probably the only reason he's not drooling on McCree is because he's put the face mask back on. The visor, however, is still totally busted.
Let dad rest.]
Are you caught up? Good. We find our heroes having recently embarked upon a two thousand-mile road trip to San Diego (a real place) from Dorado (not really a real place), in search of experimental government technology. The plan is simple--horseback to the nearest hypertrain station. Sneak across the border, then commandeer a vehicle or perhaps another horse to complete the rest of the journey. Bust into an old Overwatch outpost, steal all of their shit, acquire a new tactical visor or something similar, and then part ways and he can go back to vengeance or whatever it is he's doing.
There is, unfortunately, only one horse, and Jesse McCree and his vaguely unhinged ex-commander are not exactly light or small (they are both tall and also kind of heavy). 76 is also more uncomfortable with the animal than he lets on, but that might just be because he's riding shotgun. Is that what you call it when you're not actually driving the horse, but are sort of behind the person driving the horse, in constant danger of slipping off the horse unless you hold onto the person driving the horse (which is unpleasant because 76 doesn't like sharing personal space and McCree is an unwashed hobo who still thinks cowboys are relevant)? Do you call it driving the horse?
Either way, this is uncomfortable--but not so uncomfortable that 76 doesn't eventually succumb to the fact that he stayed up the whole night before just in case McCree decided to bail on this operation. He nods off upright for a little, jarred awake every time they hit some kind of bump (which is often). Eventually, he slumps forward, conking out right against McCree. Probably the only reason he's not drooling on McCree is because he's put the face mask back on. The visor, however, is still totally busted.
Let dad rest.]
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Now they wait. Maybe they'll come at night, or maybe they'll brave the shitty desert sun too. McCree isn't keen on being in it any more regardless and also takes up a shady spot to rest under a tree.]
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The smart thing to do, of course, is to just come clean about the potential hindrance, but wary as he is, he just kind of keeps his mouth shut.
This continues as they get to the ruins and make camp, finding a relatively defensible position (or at least one where they can hopefully see people coming). 76
pets the horse a littlehelps, to his credit, gathering brush and wood for a campfire, and re-organizing their supplies (more squinting) before finally settling down to clean his rifle. Probably while McCree makes food.]I'll take first watch.
[Maybe there will be more light for first watch.]
https://www.youtube.com/watch?v=V5_rUdNENrQ
Sounds fair. [He pauses. He's caught 76 squinting at stuff every so often and he wasn't really put much thought into and after a moment's hesitation shrugs and decides 76 wouldn't volunteer on risky business if he wasn't up to the task.]
You just give a holler if you have any problems.
[McCree's fine with resting. He's going to get cozy against a sleeping Betty Sue and put his hat on his face.]
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He has no trouble staying away, but when it gets dark, 76 loses the benefit of a light source to help him make sense of smears of shape and color. He doesn't expect company right away (most likely they'll wait until they think everyone's asleep before making a move), but he knows it's coming eventually.
With the fire, he can make sense of the immediate campsite, but everything beyond that dissolves into blackness. He's used to it, by now, and though he spends most of the time in his visor, he still knows how to listen--which is what he does.
It's easy to zone out with limited vision and the dark quiet of the ruins, but soon enough he hears what he expects to. 76 can't see them, but he knows the direction of the footsteps. Slowly, quietly, he sits up and slinks his way over to the sleeping cowboy.]
Get up. Company.
[He speaks in little more than a low growl, nudging McCree roughly.]
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Company. Of course. He hears them too--footsteps that went silent at his rousing but still given away by the shuffling of feet on stone ground. Little hard to tell exactly where they were other than they were uncomfortably close--shoot, did 76 just wait for the lot of them to wander in?--so McCree gets to his haunches and gives 76 a nod.
All it takes is for a careless mook to break an old dried up twig to give himself away through the dark and shrubs, and that's plenty enough of a signal for McCree to leap to the side and place a bullet right through said mook's head. From there all hell breaks loose--but that's just fine with him.]
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He can't see details, and he can't see past the glow of the campfire into the darkness that surrounds them, but he can see movement against the flickering orange glow. 76 uses that to launch into action, the crunch of boots and the contrast of shadows tipping him off to where the mooks are coming from. With that, he launches into action.
He dispatches the man with all the brutality he's come to be known for. Whereas McCree starts firing, he doesn't even touch his rifle, grappling with the first unfortunate interloper who tries to jump him. McCree will certainly recognize the inhuman strength and speed, the efficiency of advanced military training, but there's a feral, ruthless quality to it now as he all but beats the man into the dirt before wheeling around to tackle the next one.]
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Still trouble if they'd let it be.
McCree moves back towards the ruins, his boot spurs drawing distance and splitting the group up as intended. Here he uses moonlight and the flat walls for cover and waits for rounds of bullets to stop before peaking out behind a corner and firing twice. Two dull thuds follow.]
I'll give you and your friends a chance to back off, and might I suggest you should take it.
[One of the more armored mooks yells back in Spanish something like, "You killed two of my men--that just makes it two times easier to split your rewards."]
Not too good at math, are you?
[For his quip, McCree gets a bullet hole put through his hat and a reminder he should be ducking maybe an inch or two lower behind his wall. He pulls the hat off his head and whines--that's the second damn bullet in this hat this trip. Terrible. Just terrible. He hears the crack-punch of what sounded like a jaw being broken closer by the fireplace and elongated shadows play out on the adjacent ruin walls of 76 throwing one of the mooks to the ground. His fists follow and the wet pulp of flesh being broken is as distinct as any gunshot, and it's enough of a distraction for the armored mook to turn his head. McCree leaps out from his cover and comes out of his tumble fanning his hammer, unloading a volley of shots into the mook. It stuns him but doesn't put him down, and it's all McCree can do to get behind cover again before the ruin walls are peppered with bullets.]
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It's not a great idea. It's a terrible idea.
76 loses himself to the survival instincts--the automatic response to the possibility of being apprehended. It goes deeper than that, of course. There's too much at stake to allow himself to be compromised at all, and it sends him into overdrive, punching one goon to make sure he's down and then spinning back around on the other, all but slamming him into some nearby rocks. He's vaguely aware of the guns, but isn't about to stop, not when he hears McCree try to give them a warning and certainly not when everyone starts shooting again.
To the cowboy's credit, he manages to draw fire away from his little campfire throwdown, but eventually someone picks up on that and 76 feels a stray bullet tear through the sleeve of his jacket. His response is immediate and almost animal, an outright snarl as he swings a punch right into the face of the mook who thought it was a good idea to get this close to him.]
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The armored guy starts looking for McCree again now that he's fired a shot and unleashes another round of bullets at the wall. Stone starts to crumble and McCree casually reloads his gun. He can't risk letting this big guy carry on and once he stops firing McCree lobs a flashbang blindly over the wall, jumps out and finishes him off before he even realizes what's happened. Down he goes with nary a sound.
An unseen third mook joins the other two and tackles 76 at the back. It's not a smart idea at all and he's flung off by the raw fury of the old solider. The other two that have taken a beating don't need to take much more before they stay down, and 76 makes very short work of this third combatant. He hits the ground still conscious and cowers, probably regretting every life decision he's ever made in that moment. It's only when 76 continues to wail on the downed guy and starts producing gobs of blood that fly this way and that that McCree feels his chest tighten with disgust and something else he can't quite identify. He's done some shitty things for certain but that was in the past, and this kind of brutality was something else entirely.
Yeah. That thing he can't identify--that's because he realizes not looking at Jack right now.]
Hey--Hey! [He barks louder and after taking a furtive glance at the kid with the broken knee (nope, definitely not going anywhere) he bounds over and tries to pull 76 off the mangled body that was an unfortunate and foolish mook.] Easy now! You got him! That's enough!
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Then Jack Morrison died and he stopped caring about any of that.
He apparently doesn't care now, beating a thug into a literal pulp against the desert ground, blood streaming down his arm from the stinging wound in his shoulder. 76 almost wheels around on McCree, thinking he's another assailant (and certainly unable to distinguish him visually), but eventually his voice gets through, all but freezing him mid wind-up as McCree struggles to pull him off.
It works, but only when 76 realizes what's happening and takes a step backwards, gloves dripping with blood. When he seems to come back to himself, he wrenches his arms out of McCree's grasp with another growl.
Then, after another moment, he seems to realize he's injured, pressing his palm against his arm and inspecting the blood on his hand when he pulls it away.]
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Can't tell if that's his or yours.
[To see calm composed former leader Morrison--the boyscout, Overwatch's proverbial poster boy, blonde-haired blue-eyed wanna-punch-him-in-his-perfect-teeth upright do-good guy, an advocate of justice and righteousness--lose control like this was a little jarring to say the least. McCree doesn't dwell on it more than a second, since there was still unfinished business whining and clutching his bloody knee on the ground over there. Right.
McCree gives 76 a once-over and deems the bullet graze as open and bleeding, yes, but something that can wait a few minutes.]
Hold that thought. [He mostly says to himself as he starts to close the distance, re-cocking his peacekeeper as he went.]
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Doesn't matter.
[He appears more coherent after another moment, nudging the bodies on the ground, checking them for any sign of movement. When he's reasonably sure there will not, in fact, be any movement, he starts to follow after McCree. 76 can't see, exactly, but he can hear there's someone still alive and incapacitated. For a moment he wonders why, but then he realizes that it might be prudent to question at least one of them.
He picks up his rifle and lets McCree do the talking, hovering threateningly close behind.]
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You piece of shit. My fucking knee...!
[McCree shrugs with a crooked smirk, not terribly sympathetic. He even eyes the wound with a vague sense of pride he hit that little thing dead on from his distance, half in the dark.] Yeah it's pretty broken I'd say. [Broken knee was painful as hell but not the worst he could have done.]
What are you waiting for then? [The kid hisses again, sand sticking to the side of his face for how badly he was sweating out of misery.] Do it. End it. You and your psychopath friend. [76 gets a particularly nasty glare before his eyes wildly dart back to McCree and his Peacekeeper.] Do it fast.
[Begging for death? Not McCree's style. He raises his hand placatingly, as placatingly as a robotic hand can look while the other is still holding a revolver.] Hold your horses there, kid. Ain't got but a few questions for you first.
[Sure would be nice to put a name to this little gang out here, just for information's sake. McCree starts looking for tattoos and finds one on the kid's ankle. He rolls said ankle with the tip of his boot to get a better look at a stylized goat-sucker monster as a gang symbol, complete with matching label.] Chupacabras? [McCree snorts, points the gun at the kid as if it were a 6th finger.] This the whole ensemble or is this going to end with you?
No... I have two brothers. They didn't want to come. They weren't ready. Weren't strong enough.
[To which McCree asks in a low, slow drawl.] Are they going to come?
If I die, they will. They will kill you.
[McCree shrugs again and looks to 76 as additional consult. Or if maybe he had any questions on his mind before they figure out what to do with the kid. McCree wasn't a fan of unnecessary killing these days, no more than he was leaving blatant and dangerous loose ends.]
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Not that he thinks the two of them aren't capable of wiping the floor with more mooks, but he'd rather not. They have a train to catch, and the more people they run into, the harder it will be for them to stay under the radar.]
Knock him out.
[He sort of wonders if McCree expects him to say they should kill the kid.]
Tie him up. We'll take turns keeping an eye on him tonight and dump him in the closest town.
[While he says this, however, he hefts his rifle in the event the kid doesn't speak English--scare him a little more.]
Take the weapons. Check him for anything that might alert someone to our position. [A phone, a GPS. Despite himself, he says it like he's giving orders. It still comes far too naturally to him.] Tell him if he tries anything funny, I'll kill him. [Here, look, he's going to point at this unfortunate soul.] Voy a matarte. Comprende, niƱo?
[He knows how to say that much. 76 is that after his current display, he should want a quick death by McCree's peacekeeper in comparison. Hopefully that will deter him from trying anything funny.]
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Alright kid, buenas noches.
[McCree makes it quick, pistol-whipping the kid at the back of the head with a well-practiced flick of his wrist. He drags him by his good leg closer to their campfire and sets about tying him up, taking his pistol, rummaging through his wallet for the heck of it (Miguel of the Chupacabras, eh?) and then discovers his phone. Might be a problem. He tosses it to 76.]
What do you want to do with this?
[They could destroy it, turn it off, throw it in the middle of the desert somewhere... though an unanswered call might call unwanted attention. Any of those sounds better than letting Miguel keep it, however.
Meanwhile, McCree sets to bandage Miguel's knee. Easier to do with him unconscious, though it's not exactly the kind of care he'll need. Not McCree's problem.]
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Since there's no announcement to prelude the phone being tossed his way, he catches the movement in his periphery too late and misses it. The device falls to the ground with a dull thud, and there's a pause, like he knows McCree knows he should have caught it.
But he isn't going to say anything to bring more attention to it, instead considering the phone for a moment before raising his boot and stomping on it with a crunch. 76 grinds it under his heel to finish it off.]
Tie him up when you're finished.
[You get to tie him up, McCree. 76 is going to stalk off a little.]
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McCree's so into his perturbed musing he doesn't realize he's probably tied Miguel up a little too tight. (He's a cowboy, he's got rope, of course he's got rope). Oh well.
He fishes Miguel's wallet out one more time and catches up to 76, holding it out to show. He's found something that needs proper addressing.]
Hey, what do you make of this?
[Presented is Miguel's wallet, and what McCree points to is a discount card to a local grocery store. Literally nothing important on it. What is, is the fact it's full of small 6-pt sized font.]
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He's not stupid, and it occurs to him that after missing the phone toss, he's being tested. Though he's been trying to downplay his vision problems, he expected the cowboy to pick up on them eventually. 76 snatches the card out of his hand with the hope that he'll be able to feel what it is, in lieu of being able to read it.
It's not an ID. The shadows cast by the campfire do not help him at all. He tries not to squint too noticeably.]
Doesn't seem important.
[God, he hopes it's not important.]
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This part right here.
[He's not eyeballing the part he's tapping at however, he's very plainly scrutinizing 76's face for any hint that might betray the fact he actually can't see shit.
Or is illiterate, but McCree figures that would have been a world of problems noticed a long time ago.]
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He stares at the card. Stares at McCree. Shoves it back into his hands. Keeps stalking off. There's blood on it, now.]
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You son of a bitch!
[He's not stopping there and stalks after the other man and grabs his wrist. He knows it's a dangerous move, likely just invited a punch to the face, but they're two adult men and unfortunately they're two adult men who have to survive together now and this could compromise it.]
Hang on there!
[There's a reserved strength in that robotic arm of his, one he doesn't like to use for a lot of reasons. It's not the same as having an entirely augmented body at a genetic level but McCree's not letting him run away from this. Enough running.]
How long's this been goin' on, huh?
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Which is, of course, considerable.
It's not exactly the same kind of force he used with the gang member (it seems 76 has some self-control left, after all), but there's a similar sentiment behind it. He won't be compromised. He's never had to address this with someone, let alone one of his ex-agents. Maybe Jack Morrison would have been able to do it. Soldier: 76 is not about to expose his own weaknesses, and reacts very poorly to being trapped.
If McCree doesn't let go (that bionic arm's grip is nothing to sneeze at), 76 will just hit him again, until he does.]
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A flash of instinct encourages McCree to raise his other hand in defense but he's not fighting back. It's half-hearted at best, like he knows even a serious effort isn't going to work against the raw ferocity of 76's hits. He just keeps taking them. Another one to his very handsome jaw. Another to his temple. He sees stars, tastes copper in his mouth. His head pounds. Hair sticks to his face. He chokes out a gurgled grunt before composing himself and looking 76 dead in the eyes, growling low and dangerous.]
I ain't lettin' go.
[It's stupid as hell. He should just let him go, but that'd feel like he's letting go of an old friend, granting them the ability to wallow in their own self-destructive misery. Maybe they're strangers in a way, but that's just not right to do by a fellow man. He's mad of course that 76 has been jeopardizing their adventure by keeping quiet about this... but more than that McCree takes the hits because 76 being as resourceful as any vigilante on the run would be, probably found a work-around to his handicap. And McCree probably shattered it into little pieces with the same hand that held on desperately.]
I deserve to know if I took that away from you.
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He'll keep jerking his hand away intermittently for the next few moments, testing to see if McCree will relent. He narrows his eyes.]
It's not your concern.
[Well, it is, because they're traveling together, but 76 is stubborn. This is something he's come to adapt to, and he'll maintain that he can hold his own, even without the visor. McCree has already figured it out and knows the answer, anyway, so 76 isn't going to dignify him with the response that he wants.]
Let go, or I'll make you.
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Logical thought has been punched out of him already and a baser instinct convinces him he might need to punch back if that gets 76 to calm down. Knock some sense into the asshole--McCree'll do it. But the thought comes too little too late, and the way he rears his other wrist back is sluggish, easy enough for even an old soldier to see.
He's going to have to make him.]
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